Categories
news

/**
* Noise Wave
* by Daniel Shiffman.
*
* Using Perlin Noise to generate a wave-like pattern.
*/

float yoff = 0.0; // 2nd dimension of perlin noise

void setup() {
size(640, 360);
}

void draw() {
background(51);

fill(255);
// We are going to draw a polygon out of the wave points
beginShape();

float xoff = 0; // Option #1: 2D Noise
// float xoff = yoff; // Option #2: 1D Noise

// Iterate over horizontal pixels
for (float x = 0; x <= width; x += 10) {
// Calculate a y value according to noise, map to
float y = map(noise(xoff, yoff), 0, 1, 200,300); // Option #1: 2D Noise
// float y = map(noise(xoff), 0, 1, 200,300); // Option #2: 1D Noise

// Set the vertex
vertex(x, y);
// Increment x dimension for noise
xoff += 0.05;
}
// increment y dimension for noise
yoff += 0.01;
vertex(width, height);
vertex(0, height);
endShape(CLOSE);
}